Render pass 00 — scene setup
Stylized shading,
built from first principles.
Mert Kaan — a technical artist bridging rendering engineering and stylized art direction, with a thesis on non-photorealistic shadow reconstruction in Unreal Engine 5.
See the workdrag the light →
light angle 0°
Render pass 05 — selected work
A few things I've built.
Render pass 01 — thesis2026
Stylized Shadow Textures
A custom UE5 plugin that reconstructs cross-hatched, non-photorealistic shadows on top of the forward shading renderer — the technical core of my thesis.
- Unreal Engine 5
- HLSL / Material Graph
- C++ (GameInstanceSubsystem)
Render pass 02 — netcode2025
Crossplay Multiplayer Architecture
Steam, Meta Quest, and Google Play Games players in one lobby, unified through Epic Online Services as the identity and networking backbone.
- Unreal Engine 5.5
- Epic Online Services (EOS)
- OSSv1 / OSSv2
Render pass 03 — shading2026
Outline Shader
A post-process outline shader driven by depth and normal edge detection.
- Unreal Engine 5
- Material Graph