Stylized shading,
built from first principles.
I'm Mert Kaan, a technical artist focused on stylized shading in Unreal Engine 5, from non-photorealistic shadows to real-time outline detection. The sphere on the right runs on the same shading math, so give the light a try.
See the workdrag the light →
facing viewer · 0% grazing
Render pass 05 — selected work
A few things I've built.
Render pass 01 — thesis2026
Stylized Shadow Textures
A custom UE5 plugin that reconstructs cross-hatched, non-photorealistic shadows on top of the forward shading renderer — the technical core of my thesis.
- Unreal Engine 5
- HLSL / Material Graph
- C++ (GameInstanceSubsystem)
Render pass 02 — shading2026
Outline Shader
A post-process outline shader combining depth and screen-space approximated normal edge detection.
- Unreal Engine 5
- Material Graph
- C++ / Blueprint (Replication)