What it is
A rolling-ball game built for a game jam and exported to web for itch.io.
Systems
- A PID-style camera controller for smooth follow behavior
- Custom gravity rather than relying on the engine default
- Polyphonic audio and level management
- Web export troubleshooting, including catching several GDScript API errors along the way
Built with a signal-driven architecture, explicit function naming, and a deliberate effort to keep state flags to a minimum.