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Render pass 05 — shading2025

Stylized Glass Shader

A two-sided, fake-reflection glass material for UE5 with UV parallax offset for hand-designed line patterns.

  • Unreal Engine 5
  • Material Graph

Approach

Real reflections are expensive and often unnecessary for a stylized look, so this material fakes reflection using offset UVs rather than a reflection capture or ray-traced pass. Key pieces:

  • Two-sided rendering so the material reads correctly from either face
  • Opacity masking for the glass itself
  • UV parallax offset driving hand-authored line patterns, so the pattern appears to shift with viewing angle like a real reflection would