Scope
Crossplay across Steam (Windows), Meta Quest (Android/Oculus), and Google Play Games (Android), evaluated against both Unreal’s OSSv1 and the newer OSSv2, with EOS Connect mapping each platform’s native identity onto a shared EOS Product User ID.
Problems solved
- Using the correct Steam Web API ticket type (
GetAuthTicketForWebApi) for EOS Connect login - Handling first-time users via
EOS_Connect_CreateUserwith aContinuanceToken - Sourcing display names from each native platform OSS rather than EOS Connect, which doesn’t own that data
- Storing
TOnlineAsyncOpHandleas a member on the owning object to stop in-flight async ops from being cancelled prematurely
Also covered
EOS lobby integration with join codes, an EOSPlus-based crossplay architecture, and the coordinate-system questions that come with wiring this into an existing UE5 project.